Race Day Needs & Supplies
- Pit Table
- Seating
- Personal Space Lighting
- Power Station or other Charging Solution (Jackery, Anker, Goal Zero, etc)
- Drinks & Snacks
- Any other supplies to make your race night successful!
Track Etiquette and Helpful General RC Rules 101
If you're just getting started in the great hobby of competitive RC Racing, here's a basic intro into radio controlled racing. Things you must know to enable you to race:
1. Know the type of car you are racing in order to pick the correct class to race in.
2. Visit and inform race director before racing starts of your transponder number and class you will race in. This insures your correctly registered for that race day.
Things you should know about racing etiquette & professionalism.
1. Never shout insults from drivers stand (i.e. hey stupid, hey corner) Bad sportsmanship will not be tolerated and you may be disqualified or banned.
2. If you crash, call out any incapacitated (Dead Cars) on track loud enough so that everyone on drivers stand can hear along with the area the car is located.
3. Example: “Dead Car! End of the straight away!”
4. If your car is broken or uncontrollable stop by a turn Marshall to remove car from track or call out (Dead Car and position to other drivers)
5. Never hit anyone from the rear at corner or straights (it’s your fault).
6. If you cause a wreck, don’t just take off, let the person you hit take the lead back.
7. If you jump the course, (cut the track) you must stop and let the person behind you pass before you start again.
8. Once you have been lapped, DO NOT! race with the leaders, give them room to pass, if you take out the leader after you have been lapped, you will be asked to pull off and let him go by.
9. Do not block view of other drivers. By leaning forward while driving.
10. Do not leave the stand for any reason. (Unless self Marshall allowed) if you have pit crew they can assist.
11. Do not walk or run across the track except when corner marshalling or picking up your car.
12. Most tracks run 2-3 qualifying heats. (You don’t have to run all heats since only your fastest round counts)
13. Most use only single fastest qualifying heat (aka rocket round), Some use a points system. (Either method is used to determine your position on Starting Grid for main race.)
14. Do not race each other in heats since computer does not count physical position only your individual lap times. Your racing the clock not each other. Everyone has same chance even if they started last. Your individual clock starts when you first pass loop.
15. Heats are 5 or 6 minutes long and finish your lap.
16. Mains are 5 to 10 minutes and finish your lap.
17. A_Mains are usually longer in duration than lower mains. (B,C,D etc)
18. You may bump up to the next Main race if you win a lower main. Example: you win B main race you may now race in the A main. If you decide to bump up you forfeit your lower main position.
19. Pre-Stage: Have your car ready to go 5 minutes prior to your race. Put transponder in car. Have your body on and battery in your car. When the race before you has pulled their cars off track, place yours on the track and drive to the start line.
20. Post-Stage: After you finish racing, go to your car, turn your car and radio off. Bring your car and transmitter to the post-stage area then immediately go back out to the track to Corner Marshall. There will only be few minutes in between heats.
21. Results will be posted shortly after you are done corner marshalling.
22. Do not argue with the computer (it is right).
23. Do not talk to the Race Director while he/she is running the races.
III. Things you should know about Corner Marshaling:
1. Corner Marshall immediately after your race.
2. Cars running on track have right-of-way.
3. Never run out in traffic while jumping over cars, you risk landing on a car or barrier.
4. Never flip or throw the cars.
5. Place cars in the direction of traffic.
6. Don’t touch a car if it’s wheels are still moving.
7. Watch your corner not the race.
8. In a pile up, first car that crashed should be the first car turned over.
9. Corner Marshall’s DO NOT fix cars.
10. If a car stops in your area, go over and drop it once, if it goes, let it, if it doesn’t, pull it off and set it in a safe place on the side of the track and continue Corner Marshaling.
IV. Things to check before each race:
• Pinion gear mesh.
• Wheel nuts are tight.
• Check for any broken parts.
• Make sure you have a charged battery.
• Make sure all screws on the bottom are completely installed.
V. Things to do when you’re done racing for the day:
• Help pick up track if needed.
• Pack all your stuff.
• Clean up the area around you.
• Thank the track crew for a great time.
• Tell everyone how much fun you had!
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